Though I’m confused reading that got a negative response when asking about cycle frames 3 years ago, because while it was very much on hold, and there were other animation features before that - clone frames and animated transform mask - and for sure no one was working on that, I believe cycle frames were also kind of planned, though since no one was working on that, maybe it was put into the “infinite future TODO” so that’s why they got a negative response? Like, what the developer said was more like “no one is working on that and we’re not planning to start working on anything currently” (which was true because before Emmet and Eoin came, no one was working specifically on animation)?Īs a developer, what I can say is, no one will tell you “yeah sure we plan to do it” unless it’s one of the biggest pain point - like text tool or shortcuts or, in the past, resource system etc. Now you can mark some frames on the timeline as a cycle. Though it could just ultimately be a matter of a volunteer making a proof of concept that works, than expecting the base team to handle it. As I can agree that Krita is strongest as a Raster application with some vector features, but comparing it to Clip Paint Studio, I can also say that at least Krita is made “By artists for artists” as CSP does have some questionable design philosophies and won’t adapt to modern trends, while Krita at least can being open source. Anything is possible, but given the nature of the project, it may take a solid proof of concept without completely destroying the vision. cycle frames) and now they have one of the few animation software that can support multilayering and cycles. Plus amusingly I recall 3 years ago, the developers said they wouldn’t add enhanced animation support (e.g. and as aluded to, you technically can do all this stuff in Blender by just exporting a drawing or animation as a PNG sequence and importing it to blender and going to town. Still, I can imagine anything that would involve interpolation and other high level vector/mesh editing would probably be a major numeric release (like Krita 6.0) since I can imagine it wouldn’t be as simple as “adjust what already exists” but also making it work with how Krita renders images. Even having that alone would open up a lot of possibilities. Even with the focus being primarily on raster animation, there are still many great use cases for vector adjustments being tweenable (grabbing a node and moving it elsewhere to dynamically change the shape of an object to a different shape). I did propose building simple vector animation functionality and more keyframing options myself. PS: I realized that today October 28 is the International Animation Day… interesting day to make an Animation feature request… combining the way vectors and timeline work would be a hugely useful tool. Making each frame easier and faster to edit. If you could animate in the Vector layers, and also with all the normal timeline options (such as duplicating that frame, the vector shapes are copied) it would be very useful in the workflow and would save a lot of time and effort. But I realized that that was a lot of slow and unproductive work. I thought to make a Vector layer for each frame, then convert them to Paint layers and then add it to the Timeline. So I thought of another way to do it with Vector layers. I got the idea to do it with vector layers by editing shapes. I tried the Brush Stabilizers, but was not happy with the result. But, to do the Line-Art, it is very impractical. Paint layers are especially good for brush effects and animation sketches. Because they are really useful because of the versatility with which they work and the ease of changing shapes and colorsīut one day I realized a little problem. I also use Vector Layers a lot for illustration. I use krita focused on practicing animation, since it is very comfortable to use the Timeline and the Onion-Skin. Krita has turned out to be the easiest and most intuitive program to use that I have tried.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |